A recently turned 30 going on 13 year old just trying to make my way in an increasingly confusing world.
I'm a massive geek - film nut; retro gamer; board gamer; video gamer; Lego fan; Sci-fi enthusiast; theatre goer; comedian lover; health nut; avid walker; whiskey drinker; chilli eater and an obsessive collector of many things.
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I completely loved this game. Like, really loved it. It has instantly become one of my favourite games ever. When I wasn't playing it, I missed it. I liked it so much I bought a WiiU eShop download and the PS3/4 collectors edition. Completely 100% worth it.
It's a delightfully hand drawn, exquisitely written in rhyming couplets for the most part, fairy story. It blends the genre of side scrolling platformer and float 'em up (Auroroa, the heroine and main character learns to fly quite early on) with RPG exploration, item and skill management and turn based battles.
I was never bored at all, the story is beautiful without being cliché, and the battle's timing system keeps things interesting throughout. The battle system allows you to time attacks to interrupt incoming attacks, but also allows the same to happen to you, resulting in missing a go. There is furthermore a large combination of mele, defensive and magic abilities for each unique and unlikely character you befriend on your quest.
Boss battles feel suitably more epic than normal ones, and can be challenging, though the game is never really difficult at any point.
Exploration is kept fresh by a variety of environments, puzzles and collectibles scattered around the world of Lemuria. The UbiArt engine is superb in it's ability to seemlessly integrate all the lovingly crafted artwork into a video game.
I shall stop gushing to avoid any spoilers, and hope that anyone with any remote interest in literacy, game design, platformers, RPGs, beautiful fantasy art or quite simply any interest in anything ever, will go out and buy this stunning creation at least once. And when you do...?
(All photos are simply taken with my iPhone's camera and are of the WiiU version)
Over the weekend my buddy and I flew to Dublin. Ireland is somewhere I've never been before but had heard many great things about and I was exited if anxious about the trip. Anxious because of my stupidness with food & exercise but also on behalf of my good friend who has quite a fear of flying.
That being said, the flights by Ryan Air both there and back were pretty painless. We needed no extra luggage other than the carry on allowance, despite emptying duty free of all the Irish whiskey miniatures on the return trip, and we were able to check in for both flights online making the getting through security relatively straight forward. It's a faff, but it's a faff regardless so I was content with it being as straight forward as possible.
Return flights with no additions cost us that grand sum of £38.74 each which I thought was damned reasonable. The Air BnB which was booked by my travelling partner as a last minute deal, and set us back £165.11 for 3 nights. Accommodati…
Off To Be The Wizard by Scott Meyer is a comical take on the premise of what if this life we lead is actually just a part of a computer simulation? Well, what if?
Our protagonist, Martin, works a mundane IT job and in his spare time does a little low level hacking of company servers to pass the time. Whilst rummaging through the server of a telecommunications company he stumbles across a seemingly innocent looking data file. When making changes to the file, he finds he can manipulate the physical world, his height; location; bank balance...
Of course who could resist a bit of a splurge if they discovered how to do this? And of course the authorities quickly discover the Martin has had an influx of wealth appear from apparently nowhere! Martin's contingency plan - to escape back in time to Medieval England - as after some (very) low level research he concludes this would be the optimum place to exist with the powers he's discovered.
The movie contact is a much beloved Sci-Fi film of mine and I've been eager to read the fiction behind it for some time.
The premise is of the notion of Earth's first 'Contact' with intelligent life from out there within the cosmos. Doctor Arroway is our leading character, an intelligent yet modest female scientist stationed at a radio telescope lab, of which some of her time is devoted to SETI - the search for extra terrestrial intelligence.
Upon breaking down the received signal they find a message. Whilst a lengthy search for a primer embedded within the message itself that holds the key to decryption, a swathe of political, scientific and religious debates continue regarding how humanity should react to the message.
As the message becomes clearer, they find within it instructions and blueprints, meticulously written, for some sort of transportation device. Requiring new materials, processes and a level of science currently unknown to mankind, further debate ensues…